Extra life
Ontwikkeling (psychologie)
Jongeren
Cyberspace
Computers and civilization
Computer games
Computers
New York Times reviewed
"Today's digital culture traces its roots to the 1980s, when the first computer generation came of age. These original techno-kids grew up with home-brew programs, secret computer access codes, and arcades where dedicated video gamers fought to extend their play by earning "extra life." In that era …
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