A survey of characteristic engine features for technology-sustained pervasive games
Ubiquitous computing
board
Computer games, programming
Computer vision
Computer games
Programming
Artificial intelligence
Games
This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support…
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